• The Team Duel style is an exciting and fast-paced format where two teams of competitors compete in a “winner stays in” style play (ex: Competitor A1 and B1 compete, A1 taps B1, competitor B2 steps in). Competitors are eliminated via Submissions or Disqualification (as detailed later). The match ends when a whole team has been Eliminated. 
  • If the match ends without a team being fully eliminated, victory will be decided on the amount of teammates remaining, followed by Submissions applied, Stalling Penalties, Tag Outs utilized (as detailed later), and if it is the same, a Judges’ Decision.


  • Teams will be split up into Youth, Beginner, Intermediate, and Advanced.
  • YOUTH – This will include Ages 9-12 for belts up until Yellow Belt. There will be no team weight limit for Youth, and will receive medals as prizes. 
  • BEGINNER – This division will only include White Belts, with no other ranks on a team.
  • INTERMEDIATE – This division caps ranks off at Purple Belt. You are allowed to have any rank Purple Belt or below in an Intermediate Team. The division must at a minimum have a Blue Belt or Purple Belt rank on the team. 
  • ADVANCED – This division starts from Purple Belt to Black Belt (no rank below Purple to keep matches competitive). 

TOTAL WEIGHT: The total weight of the team (three competitors) must be at or under 550lbs (combined). Weigh-ins will happen on arrival in your competition attire. If the total team weighs over the limit, their team will be nullified, unless they choose to switch out for another competitor who would help make their team weight.

TIME LIMIT1×30 Minute Round


  • The “Tag Team Style” Format is unique, drawing inspiration from Arcade games such as ‘Marvel v. Capcom’ that allow a fighter to switch out if a fighter isn’t doing so well against another. 
  • Each team will be given 3 Tag Outs during a Team Duel match by yelling “Tag Out!” or giving one definitive ground slap with their hand or foot if they can’t speak. This can also be utilized by a sideline Team Member if they feel their Team Member is in trouble. When utilized, a new team member can switch into the EXACT position of their teammate. 
  • This can be used in many tactical ways. For example, if you are in a leg lock situation, and you do not have the skillsets to manage it, you can tag out and an active member of your team can replace you that might be more apt to manage that. Another example is you got a dominant position or are close to finishing, but you are tired or not sure you can hold position, you can switch out for a fresh partner to have the position or finish the submission, while you rest and recover. 
  • Note the ‘active member’ wording. If you have a teammate that got Eliminated, they are NOT eligible to switch in. This is similar to a video game character on a team losing all their Health Points and being unable to fight.  
  • The other element is, when a player has been Eliminated, the next teammate can IMMEDIATELY come in the moment the Referee declares the Elimination. This will happen the moment the area is safe for a new player to enter. If it is not, the referee will pause active competitors to allow it be safe (untangling a deep submission or any potential injury) then will re-engage with the wording “Eliminated!”. From here, a competitor can come right off the sidelines and engage, regardless if their opponent is standing or on the ground and try to take advantage of a potential position or submission opportunity.


  • A competitor is considered Eliminated if they tap out (verbally/physically) to an approved submission hold. If a competitor is injured from a submission, or passed out from a choke, the match will take a pause to tend to the person before the match can safely resume. The Referee has full power at their discretion to Eliminate a competitor if they feel the competitor is not intelligently defending themselves for their safety (ex: having a Kimura shoulder lock being applied with no response after a few seconds)
  • If a team member submits someone with a submission (for example, Triangle Choke from Guard), no one else is able to use that specific submission from that position the rest of the Team Duel match from your team. 
  • This will help prevent one competitor using their primary A-game submission to tap a whole team of competitors, and encouraging competitors to dominate with their overall Jiu-Jitsu skill. 
  • For example, if one student does a rolling heel hook to every competitor, it defeats the spirit of this style of play, where it’s whose team has the better Jiu-Jitsu, and not just spamming one combo. I know this can be done in a video game setting, but this is aimed to make this as fun and as competitive for both teams. 


  • To prevent one competitor stalling a match out to force the time running out, and to keep in spirit with the faster-paced format of this match, Stalling Penalties will be enforced. 
  • Stalling includes any tactic that is purposeful negation of the other competitor’s offense, without providing any additional offense of their own. This can include staying in a Top Pin without looking for submission opportunities or pin advancements, or Guard Retention without engaging in any Guard Offense.
  • This does not include a competitor who is caught in an active Submission and is surviving and/or fighting their way out of it. Stalling may be called on the competitor applying the Submission if they haven’t been able to successfully apply the submission and is not advancing (ex: Triangle Choke that isn’t working). 
  • If a competitor is given 3 Stalling Penalties, they are Eliminated. 
If any competitor uses a technique that is not allowable, they will be Eliminated. At the discretion of the Referee on the intensity of the technique, they may be eliminated from other matches of the day. 

Single Match Registration

  • If you are interested instead to do a Single Match, please select on the Registration “Single Match”. 
  • These matches will happen as fillers in between Team Duel matches in the form of 5 Minute Matches (Submission Finish or Judges Decision). Winners will receive a Medal, and Submission Victories will receive $20 for Adults. 
  • If you are interested in doing both a Single Match and a Team Duel, please select both options in the Registration Form.

Team Duel Registration

Registration: After you click register, fill out your name, best contact information, Rank, Weight, and Team Name, and Team Division (Youth/Beginner/Intermediate/Advanced). There will be options for Gi and NoGi Teams. Flexibility is encouraged to allow more Team Match-Ups.

Being on Multiple Teams: You are allowed to be on Multiple Teams! The only potential downfall is that a Team Member might be tired from a previous match. If you are wanting to be on more than one time, add the additional Team Name to your registration, or contact us so we can add it to your profile. 

Character Menu Select: If you are wanting to compete, but do not have a group of 3 to compete with, Team Register with the Team Name “Single”. From there, you will be listed on the website as an “Available Team Member” (listing your rank and weight) with a method of contact (Facebook/Email/Text). From there, you yourself can reach out to others on the list about forming a Team, or others can reach out to you to have you on their Team. 

Hidden Teams: If you are wanting your Team to be unknown 

Event Schedule Layout

Entry Fees for Competitors: One 25¢ Quarter (an arcade game entry fee) given on arrival.  

Spectator Fee: $5 Cash for Ages 13 & Over

The day of event will have multiple Team Duels occurring, ranging from Youth, Beginner, Intermediate, Advanced. 

If there is 3 or more of the same Team Duels groups (for example, 4 Advanced Teams), there will be a Round Robin where they have the ability to face the other teams. The winner of this will receive a Grand Prize for Best Team of the event. 



  • Slams (out of submissions/guard, also as any takedown looking to cause damage on impact, such as a Rear Suplex) 
  • Neck Cranks
  • Small Joint Manipulation
  • Jumping Guard / Flying Scissor Takedown (Kani Basami). 
  • For Youth/Beginners Additionally: Toe Holds / Knee Bars / Heel Hooks / Wrist Locks / Biceps and Calf Slicers
  • Tap early to all joint-lock submissions if you cannot escape to prevent damage. If a competitor yells/screams, the match will be stopped and is considered Eliminated. 
  • Any questionable match tactic violations are at discretion to the Referee for the safety of the competitors. 
  • All submission holds MUST be done with control, allowing competitors to Tap Out as it is being applied and letting go when the Tap Out occurs. The Tap Out is the main safety mechanism that allows us to compete in Jiu-Jitsu safely and respectfully. Any violators to this will be disqualified from the event and future events.


Team Duel Victory – The victorious Team of a Team Duel match will receive $20 for Each Team Member and a Medal. This prize will only be given for Team Duels against equal ranked Teams. 

Best Event Submission – The Best Submission out of the whole event will receive a $50 Prize and Unique Medal. Multiple factors includes creativity of setup, multiple attempts, etc. In a few words, it should be memorable. The last event had a White Belt awarded it, so it can happen for anyone. 

Best Team Duel – Each competitor from the Best Team Match (both sides) will receive an Additional $20 Prize and Unique Medal. This will factor in many things, such as the amount of activity in matches, tactical Tag Outs, close calls and excitement, so whichever Team Duel gives the best show will be awarded this prize. 

Best Event Team – This prize will occur when there is Round Robins for the same